UPCOMING COMPETITIONS




UCEA Rocket League Spring Season 2021

UCEA Rocket League Spring Season 2021

Tier 1

Competitions Began February 15, 2021

Registration Ended: February 12, 2021

Prizing: $1,680.00

Cost: $75.00 USD


Information


Who

Open to All Tier One UCEA Institutions
Participants must be a student of the registered institution

What

Rocket League
PlayStation, Xbox, PC and Switch eligible

When

February 15, 2021 through April 18, 2021
Monday (Weekly)
8:00 PM ET
Registration Ends 11:59 PM ET on 2/10/2020.

Where

Exclusively online

Why

$75 Team Entry Fee
First place prize, $900 in scholarships
Second place prize, $510 in scholarships
Third place prize, $270 in scholarships



Rules & Regulations


GAME


Entry and Prizing

Entry Fees: $75 USD per team Prizing: $1,680 Prize Pool Minimum

First Place Overall: $900 USD

Second Place Overall: $510 USD

Third Place Overall: $270 USD

Mode: All games will be three versus three soccar with regulation of five minutes.

Version: The version used will be the most current version approved for play by Psyonix.

Player: All players will have a unique RocketID.

Team Sides: The team coming into the game with the highest seed will be the blue team. The lower seed will be the orange team. If there is no seeding, the team in the top line of the match up will be blue with the lower team being orange.

Account Platform: Teams may compete on either PC, Xbox, PS4 or Switch. If a team is playing on a PC, they are allowed to use an Xbox, PS4 or any approved Scuf gaming controller in place of a mouse and keyboard. No mods or additional programs are allowed to be used throughout the duration of the season. All tournament operators reserve the right to randomly check peripherals being used during competition to ensure competitive integrity.

Overtime: If there is no decisive winner during the regulation time, overtime is to be played. The first team to score in overtime will be deemed the winner for that round.

Disconnects: If either team experiences a player disconnect, the following situations will be carried out:

If no score has been made and less than two minutes have passed, the round will be restarted at five minutes.

If no score has been made and more than two minutes have passed, the round will be restarted at the time the disconnect occurred.

If a score existed, no matter what amount of time is left, both sides must confirm the disconnect.

If it is confirmed, the round will be restarted with the time remaining that occurred during the disconnect as well as the score that existed prior.

Disconnects will not affect prior rounds won or lost.

If the disconnected player cannot rejoin, a qualifying substitute player may be subbed in. If there are no substitutes available, then the team will move forward with 2 players.

Server: The blue team will choose the server at the start of the game. After each round, the loser may elect to change the server selection.

Arena: Both teams will mutually agree to an arena to be played prior to start time. If no arena can be decided upon, a tournament operator will be informed. At this point, both teams will choose one arena choice, and the tournament operator will do a coin flip to decide the final selection.

The arenas that can be chosen from are as follows: Aquadome, Champions Field, Champions Field (Day), DFH Stadium (Day), DFH Stadium (Storm), Mannfield, Mannfield (Night), Mannfield (Storm), Neo Tokyo, Salty Shores, Starbase ARC, Urban Central, Urban Central (Dawn), Urban Central (Night), Utopia Coliseum, Utopia Coliseum (Dusk), Wasteland, Wasteland (Night)

REGISTRATION


Sign-Ups: Registration will begin on December 15, 2020 and will end on February 10, 2021. All players will be required to submit their SteamIDs or unique console identifiers at registration. SteamIDs may be changed up until February 10, 2021 to accommodate for late openings of institutions and delayed try-outs. Roster changes may be made during the tournament with approval from UCEA Staff.

Eligibility: All teams must be part of a post-secondary institution in the United States or Canada. All teams are required to have a non-player coach or administrator for the team. Main points of contact must be a paid or unpaid official staff member of the respective institution’s esports program. Qualifying institutions may enter up to three different teams with unique names for identification.

Teams: Teams will be made up of three main players plus up to two substitutes. As previously stated, each team is required to also have a coach or admin role aside from active players.

MATCHES


Structure: Teams will be split into 2-4 groups based on their geographic locations. Groups will be decided and assigned after registrations have closed. If registration meets 64 teams prior to the deadline, then registration will be closed early. If any team drops prior to the registration deadline, qualifying pending teams will be approved on a first come, first serve basis.

Group Stage: Matches will be best of five. All matches will be played on Monday at 8:00 PM Eastern Time each week. Group Stage will follow a single round robin format. All matches will be played online.

Reschedules and Forfeits: If a reschedule is wished to be made, both teams must agree and inform a tournament operator. All reschedules must start from 5:01 PM to 11:59 PM Eastern Time if they are to be played on the same day as originally scheduled.

Reschedules that are out of the control of the institution such as but not limited to: weather, drills, shutdown, internet outage, power outage, holidays, etc. will be allowed to be played during reschedule week.

All reschedules must be agreed upon by both involved teams more than 24 hours prior to the original start time.

Reschedules not made in time or if a team does not show up to the match within 15 minutes of start time without proper communication, this will be considered a forfeit. If a team reaches two forfeits, they will be eliminated from the tournament.

If both teams agree prior to 24 hours before the original time that a match cannot be played, and neither team has two forfeits, the match may be started anytime from Sunday at 8:00 AM to Friday at 11:59 PM Eastern Time during the Reschedule Week listed below if the original date does not work.

*NOTE: Reschedules cannot replace matches scheduled for March 29, 2021. All original matches must still be played during reschedule week.
The following schedule will reflect the competition days for group stage:

Match 1: February 15, 2021

Match 2: February 22, 2021

Match 3: March 1, 2021

Match 4: March 8, 2021

Match 5: March 15, 2021

Match 6: March 22, 2021

Match 7: March 29, 2021

Reschedule Week: March 29-April 3, 2021

Playoffs: Sixteen teams will move on to playoffs. This will be the top teams from each group split evenly. Example: If there are 4 groups, top 4 teams from each group will continue. If less than 16 teams are registered, then all teams will proceed to playoffs. Playoffs will include a single-elimination bracket that is seeded according to final standings from the group stage. All matches will be best of five (5) excluding Third Place and Finals which will be best of seven (7). Matches from each Round will be online and produced by UCEA.

The following schedule will reflect the competition days for playoffs:

Round 1: April 5, 2021 - 8:00 PM Eastern

Round 2 (Quarterfinals): April 12, 2021 - 8:00 PM Eastern

Semifinals: April 17, 2021 - 7:00 PM Eastern

Third Place Game: April 18, 2021 - 6:00 PM Eastern

Final: April 18, 2021 - 7:30 PM Eastern


Tiebreakers: In the event of a tie between one or more teams with respect to either playoff advancement or playoff seeding, the advancing or higher seeding team will be determined using the following tie breaking methods, in the order as it is listed:

Group Stage Head to Head: If the teams played each other during the group stage, the winning team of that match will win the tiebreaker.

Round Differential: A tournament operator will collect the total number of maps lost throughout the relevant games already played. The team with fewer maps lost will be deemed the advancing or higher seeded team. If more than one team is tied, then seeds will correlate to standings based on maps lost.

Best of One Head to Head: If teams are still tied after the round differential has been determined, there will be one round played head to head. The winner of this round will be given the higher seed.

Broadcasting: Each school is encouraged to stream their respective matches on their own channels. The Unified Collegiate Esports Association will stream a “match of the day” each game day for the duration of the season. The UCEA will provide casters, overlays and production. Each team will be able to submit a request form to have their games featured. These matches will be chosen at random by UCEA. All media used by a team may be used by UCEA for promotional and marketing purposes. Media produced by UCEA may also be used for positive promotional materials by the institution in which the media involves. If a team wishes to also stream a match that is being streamed by UCEA, they may contact a UCEA admin to enable both streams to take place.



Schedule


Match 1: February 15, 2021

2/15 7:00 PM CST

Match 2: February 22, 2021

2/22 7:00 PM CST

Match 3: March 1, 2021

3/1 7:00 PM CST

Match 4: March 8, 2021

3/8 7:00 PM CST

Match 5: March 15, 2021

3/15 7:00 PM CST

Match 6: March 22, 2021

3/22 7:00 PM CST

Match 7: March 29, 2021

3/29 7:00 PM CST

Playoffs Round 1: April 5, 2021

4/5 7:00 PM CST

Playoffs Round 2 (Quarterfinals): April 12, 2021

4/12 7:00 PM CST

Playoff Semifinals: April 17, 2021

4/17 7:00 PM CST

Playoff Third Place Match April 18, 2021

4/18 5:00 PM CST

Playoff Final: April 18, 2021

4/18 6:30 PM CST



Leaderboard - Top 5


Rank Name Score
1.

Cole Prescott

0
2.

Dominic Dean Lobmeyer

0
3.

Full Sail Armada

0
4.

Durham Lords Esports

0
5.

David Kirk

0





UCEA Rainbow Six: Siege Spring Season

UCEA Rainbow Six: Siege Spring Season

Tier 1

Competitions Begins March 02, 2021

Registration Ends: March 01, 2021

Prizing: $2,800.00

Cost: $125.00 USD

Get Started

Information


Who

Open to All Tier One UCEA Institutions
Participants must be a student of the registered institution

What

Rainbow Six: Siege
PC only

When

February 16, 2021 through April 25, 2021
Tuesdays and Fridays (Weekly)
8:00 PM ET
Registration Ends 11:59 PM ET on 2/11/2020.

Where

Exclusively online

Why

$125 Team Entry Fee
First place prize, $1250 in scholarships
Second place prize, $900 in scholarships
Third place prize, $650 in scholarships



Rules & Regulations


GAME


Entry and Prizing

Entry Fees: $125 USD per team Prizing: $2,800 Prize Pool

First Place Overall: $1,250 USD

Second Place Overall: $900 USD

Third Place Overall: $650 USD

Mode: All games will be five versus five.

Version: The version used will be the most current patch approved for play by Ubisoft.

Player: All players will have a unique Rainbow Six account name as well as a registration on FACEIT.

Team Sides: The team coming into the game with the highest seed will be Team A. The lower seed will be Team B. If there is no seeding, the team in the top line of the match up will be Team A with the lower team being Team B.

Account Platform: Teams may compete on PC. Each team is only allowed to play with a mouse and keyboard. No mods or additional programs are allowed to be used throughout the duration of the season. All tournament operators reserve the right to randomly check peripherals being used during competition to ensure competitive integrity.

Overtime: If there is no decisive winner during the regulation time, overtime is to be played to determine the winner of the map.

HUD Settings: HUD settings should be set to Pro League settings.

Cosmetics: Teams are not permitted to use any cosmetics that have been banned for Pro play. If a player is found using a banned skin, a UCEA staff member will determine the penalty. As of Winter 2020-2021, players are only permitted to use the following operator skins: Operator's default skins, Pro League skins (gold sets), and Esports Teams' cosmetics (Pilot Program 1, 2, and any future esports Team related cosmetics)

Disconnects: If either team experiences a player disconnect, the following situations will be carried out:

If the current score is 0-0, then the map lobby will restart.

If a score existed, the tournament operator will make a decision on a case by case basis with communication to both teams impacted.

Disconnects will not affect prior maps won or lost.

If the disconnected player cannot rejoin, a qualifying substitute player may be subbed in. If there are no substitutes available, then the team will move forward with four players.

Map Selection: A map banning system will be in place for the best of three or five series in the tournament. For best of one matches, preset maps will be in place. During any best of threes or fives, bans will follow the below format (omit last two bans for Team A and B for best of five):

Team A bans one map

Team B bans one map

Team A chooses the first played map

Team B chooses their side for the first selected map

Team B selects the second played map

Team A chooses their side for the second selected map

Team A bans one map

Team B bans one map

The map left in rotation will be played as the tiebreaker

Sides for tiebreakers will be determined by a coin flip. The winner of the coin flip chooses the side.

Map Pool: The available maps are: Theme Park, Kafe Dostoyevsky, Coastline, Clubhouse, Consulate, Villa, Oregon *NOTE: Map pool may change prior to tournament start date. Map pools will follow Rainbow Six Pro League eligible maps.

REGISTRATION


Sign-Ups: Registration will begin on December 21, 2020 and will end on February 11, 2021. All players will be required to submit their Rainbow Six account names at registration. Account names may be changed up until February 11, 2021 to accommodate for late openings of institutions and delayed try-outs. Roster changes may be made during the tournament with approval from UCEA Staff. All team and player names must be appropriate. If a player's name is deemed inappropriate by UCEA staff then the player must change it or the team is subject to disqualification. (This is a third-party tournament for Rainbow Six: Siege that is not part of Ubisoft's FACEIT Collegiate Program)

Eligibility: All teams must be part of a post-secondary institution in the United States or Canada. All teams are required to have an administrator for the team or player captain. Main points of contact must be a member of the respective institution’s esports program either as staff or player. Qualifying institutions may enter up to three different teams with unique names for identification.

Teams: Teams will be made up of five main players plus up to five substitutes. A single institution may enter up to three different teams, all with unique names. However, no single player is allowed to start on multiple teams. One player cannot play more than 40 rounds total throughout the season for another team from the same institution. Shared players must be listed as a sub to the second team they may participate on.


MATCHES


Structure: Teams will be split into 2-4 groups based on their rankings to ensure each group is as even as possible in respect to the other groups. Groups will be decided and assigned by the tournament operator after registrations have closed. If registration meets 32 teams prior to the deadline, then registration will be closed early. If any team drops prior to the registration deadline, qualifying pending teams will be approved on a first come, first serve basis.

Group Stage: Matches will be best of one. All matches will be played on Tuesday and Thursday at 8:00 PM Eastern Time each week. Group Stage will follow a double round robin format. All matches will be played online.

Reschedules and Forfeits: If a reschedule is wished to be made, both teams must agree and inform a tournament operator. All reschedules must start from 5:01 PM to 11:59 PM Eastern Time if they are to be played on the same day as originally scheduled.

Reschedules that are out of the control of the institution such as but not limited to: weather, drills, shutdown, internet outage, power outage, holidays, etc. will be allowed to be played during reschedule week.

All reschedules must be agreed upon by both involved teams more than 24 hours prior to the original start time.

Reschedules not made in time or if a team does not show up to the match within 15 minutes of start time without proper communication, this will be considered a forfeit. If a team reaches two forfeits, they will be eliminated from the tournament.

If both teams agree prior to 24 hours before the original time that a match cannot be played, and neither team has two forfeits, the match may be started anytime from Sunday at 8:00 AM to Friday at 11:59 PM Eastern Time during the Reschedule Week listed below if the original date does not work.

*NOTE: Reschedules cannot replace matches scheduled for March 30 or April 1, 2021. All original matches must still be played during reschedule week if they could not be rescheduled prior.
The following schedule will reflect the competition days for group stage:

Match 1: February 16, 2021

Match 2: February 18, 2021

Match 3: February 23, 2021

Match 4: February 25, 2021

Match 5: March 2, 2021

Match 6: March 4, 2021

Match 7: March 9, 2021

Match 8: March 11, 2021

Match 9: March 16, 2021

Match 10: March 18, 2021

Match 11: March 23, 2021

Match 12: March 25, 2021

Match 13: March 30, 2021

Match 14: April 1, 2021

Reschedule Week: March 28-April 3, 2021

Playoffs: Sixteen teams will move on to playoffs. This will be the top teams from each group split evenly. Example: If there are 4 groups, top 4 teams from each group will continue. If less than 16 teams are registered, then all teams will proceed to playoffs. Playoffs will include a single-elimination bracket that is seeded according to final standings from the group stage. All matches will be best of three (3) excluding Finals which will be best of five (5). Matches from each Round will be online and produced by UCEA.

The following schedule will reflect the competition days for playoffs:

Round 1: April 6, 2021 - 8:00 PM Eastern

Round 2 (Quarterfinals): April 13, 2021 - 8:00 PM Eastern

Semifinals: April 25, 2021 - 8:00 PM Eastern

Third Place Game: April 26, 2021 - 6:00 PM Eastern

Final: April 26, 2021 - 7:30 PM Eastern


Tiebreakers: In the event of a tie between one or more teams with respect to either playoff advancement or playoff seeding, the advancing or higher seeding team will be determined using the following tie breaking methods, in the order as it is listed:

Round Differential: A tournament operator will collect the total number of maps lost throughout the relevant games already played. The team with fewer maps lost will be deemed the advancing or higher seeded team. If more than one team is tied, then seeds will correlate to standings based on maps lost.

Best of One Head to Head: If teams are still tied after the round differential has been determined, there will be one map played head to head. Map selection will be random. The winner of this map will be given the higher seed.

Broadcasting: Each school is encouraged to stream their respective matches on their own channels. The Unified Collegiate Esports Association will stream a “match of the day” each game day for the duration of the season. The UCEA will provide casters, overlays and production. Each team will be able to submit a request form to have their games featured. These matches will be chosen at random by UCEA. All media used by a team may be used by UCEA for promotional and marketing purposes. Media produced by UCEA may also be used for positive promotional materials by the institution in which the media involves. If a team wishes to also stream a match that is being streamed by UCEA, they may contact a UCEA admin to enable both streams to take place.

Cheating and Exploits: If you believe a team or player may have used cheats or exploits, please report it to a UCEA staff member. All accusations will be taken seriously and will be investigated. A UCEA staff member will deem the correct punishment if a cheat or exploit is confirmed to have been used by said staff member.




Schedule




Leaderboard - Top 5


Rank Name Score
1.

hey_yo_moose#3420

0
2.

Full Sail Armada

0





UCEA February Valorant

UCEA February Valorant

Tier 1

Competitions Begins March 12, 2021

Registration Ends: March 05, 2021

Prizing: $2,800.00

Cost: $125.00 USD

Get Started

Information


Who

Open to All UCEA Institutions
Participants must be a student of the registered institution

What

Valorant
PC only

When

February 26, 2021 through February 28, 2021 with open qualifiers February 15, 2021 through February 19, 2021 if needed
Friday, Saturday and Sunday
Starts at 12:00 PM ET
Registration Ends 11:59 PM ET on 2/12/2020.

Where

Exclusively online

Why

$125 Team Entry Fee
First place prize, $1250 in scholarships
Second place prize, $900 in scholarships
Third place prize, $650 in scholarships



Rules & Regulations


Key Words

UCEA - Unified Collegiate Esports Association.

Player - The individual that is competing in the UCEA.

Team - The team the Player is registering for with a full 5v5 Player roster.

Participant - The Team represented in UCEA.

Game - A single Valorant Game played to completion.

Match - One (1) Game is considered a Match.

Tournament Operators - Representatives of the UCEA.

Website - https://ucea.gg/.

Tournament Format

  1. Up to 32 Teams
  2. Location: Fully Online
  3. Open Qualifiers (if registration passes 16 teams):
    1. Start on February 15, 2021, Best of 1 until Top 16.
    2. Open Qualifiers will continue through February 19th to determine seeding.
    3. Open Qualifier matches will be scheduled for 7:00 PM ET. Teams will be divided into groups of no more than 5 teams with a round robin format. For flexibility, teams are allowed the time window of 5:00 PM ET through 10:00 PM ET on days when Games should be played. Matches must be played on the same day as scheduled. Games will be played on February 15, 16, 18, and 19th. If a group contains less than five teams, there will be no Game on the 19th.
    4. Top 16 onwards will be Best of 3.
  4. Pool Play Double Round Robin Best of 1 starts February 26th at 6:00 PM ET
    1. 4 groups of 4 play in a single round robin.
    2. Teams will be seeded based on open qualifier results then ranks.
    3. 7:00 PM EST Match #1
    4. 8:00 PM EST Match #2
    5. 9:00 PM EST Match #3
    6. Tiebreakers are broken by Head to Head then Round Differential (W/L).
      1. If a tiebreaker can’t be broken teams will play a best of 1.
  5. Playoffs Day 1 Double Elimination Starts February 27th at 2:00 PM ET
    1. Top 8 from the pool play advance to the playoffs. This will be Top 2 Team from each Group.
    2. 2:00 PM ET Winners Round 1 - Best of 1
    3. 3:00 PM ET Winners Semifinals / Losers Round 1 - Both Best of 3
    4. 6:00 PM ET Loser Round 2 / Winners Finals - Best of 3
  6. Playoffs Day 2 Double Elimination Starts February 28th at 12:00 PM ET
    1. Top 4 from playoffs day 1 remain.
    2. 12:00 PM EST Loser Semifinals - Best of 3
    3. 3:00 PM EST Losers Finals Best of 3
    4. 6:00 PM EST Grand Finals Best of 5

Registration

  1. Sign up here by February 12, 2021 at 11:59 PM ET.
  2. Entry fee of $125 per team - Open to All University programs affiliated with our association (It is free to join! Apply Now)

Map Pool

  1. The Current Maps in rotation are:
    1. Ascent, Bind, Haven, Split, and Icebox.
  2. Teams will use mapban.gg to ban maps.
    1. Mapban settings:
      1. All Maps
      2. Best of 3
      3. Ban Order: Ban until 3 maps left (no ignore)
  3. The higher seed will have the selection to ban a map in the map rotation.
  4. The lower seeded team will get to pick the first map played on.
  5. After the lower seeded team picks the higher seeded will pick the next map that is played on.
  6. The final map will be the decider
  7. The team that picked the map will get to choose if they start on attack or defense.
  8. The higher seed will get to choose if they start on attack or defense on the decider map.
  1. Mapban settings:
    1. All Maps
    2. Best of 5
  • The Best of 5 will be the Grand Finals. The higher seeded team will begin with a 1-0 advantage. The process below will be followed to choose the four maps to potentially be played.
  • The lower seed will select the first map to be played in the map rotation.
  • The higher seeded team will get to pick the side played on the first map chosen.
  • After the higher seeded team picks the side, the higher seeded team will pick the next map that is played on.
  • The lower seeded team will get to pick the side played on the second map chosen.
  • The lower seeded team will select the third map to be played while the higher seeded team picks side.
  • The higher seeded team will ban one map to be removed from play.
  • The final map will be the decider
  • The lower seeded team will get to choose if they start on attack or defense on the decider map.
  • Lobby Setting

    1. Mode: Standard
    2. Server: TBD (Default US Central)
    3. Options
      1. Allow Cheats: Off
      2. Tournament Mode: On
      3. Overtime Win By Two: On
    4. Blood: Off

    Match Procedure

    1. Please ensure the integrity of your internet connection before checking in for a Match.
    2. Check In starts 45 minutes before the scheduled Match time.
      1. EXAMPLE:
        1. Check in starts at 6:15 P.M. ET for Matches that take place at 7:00 P.M. ET
    3. Participants are allowed a maximum of a 10 minute break in between Games.
      1. If a Participant is unable to play within 10 minutes of the previous Game, the Participant may be subject to a forfeit of the upcoming Game.
    4. Each Participant has 60 minutes from Game start time to report all scores, or the Participant will be given a disqualification for that Game.
      1. EXAMPLE:
        1. If Games start at 7:00 P.M. ET, they must be reported by 8:00 P.M. ET

    Reporting Scores

    1. Each Participant is responsible for acquiring a screenshot/photo of the final score AND the Timeline screen after each Game and reporting it to the Tournament Operators. Two total screenshots per Game will be required.
      1. If a Participant does not report a score, their scores will be forfeited for that Game or Match.

    Communication

    1. All correspondence between Participants, and Tournament Operators will take place on
      1. Discord, https://discord.gg/sHjfn8q&sa,
      2. or via email, UCEA@UEA.gg.
    2. If Participants have any questions that are not addressed on uea.gg, please send us an email at UCEA@UEA.gg

    Prizing

    1. $2,800 USD Prize Pool
      1. 1st Place – $1,250 USD Scholarship (5v5)
      2. 2nd Place – $900 USD Scholarship (5v5)
      3. 3rd Place – $650 USD Scholarship (5v5)
    2. Prizing to be distributed through UEA.gg at uea.gg/wallet.
    3. No refunds will be made after payments are complete.

    Broadcast

    1. Series which have been designated as “officially streamed” matches are only to be streamed on Twitch (http://twitch.tv/midwestesports01)
    2. If a series is not designated as “officially streamed” players may stream their matches with a minimum 3-minute delay, and are expected to adhere to all rules stipulated above regarding communication with unauthorized agents during game play.
    3. Coaches are not allowed to spectate the Matches. Coaches may create the lobbies to begin the Match, but must leave prior to start. Teams are also allowed to assign player "Captains" that may create the custom lobbies so that no Coach is involved in the lobby. Any Coach remaining in the lobby either in a player or spectator spot will be disqualified.

    General Conduct

    1. Player Responsibilities.
      1. It is the responsibility of the players in the Match to detect all Match Rule violations and report them to Tournament Operators immediately.
      2. It is the responsibility of the players to report their Match and/or score to the Website within the designated time frame.
      3. It is the responsibility of the players to report Rule violations at the time they happened. Any late reports may not be judged.
      4. All Players must ensure they are a student representing their institution based on the guidelines set forth by that institution. If needed, proof of enrollment may be requested for by a Tournament Operator.
      5. It is the responsibility of the players to not interfere with a Match in progress. Should a player see an issue in a Match they are not a part of, they are to report it to a Tournament Operators.
      6. Tournament Operators highly suggest recording/streaming your Game play in case you need to verify sabotage.
      7. Players may not collude for or against their opponent to present an unfair advantage.
      8. All rules and regulations presented in The Terms of Use (or otherwise outlined by Riot) must be abided by each player.
      9. Unsportsmanlike behavior is not allowed. Friendly banter is at the discretion of each individual player, although we ask that you be understanding of jokes and fun being had.
      10. All players must use their own account/s at all times. Organizations that do not follow this will accrue penalties.
      11. Spamming voice lines or emote taunting is not allowed.
      12. Abuse of an exploit to seek an unfair advantage is strictly prohibited. Violators are subject to penalties by Tournament Operators.
      13. Any Third-Party program that negatively affects the integrity of the Tournament, Program, Stream, Event, Player, and/or Game will be considered Prohibited. This is defined as a program or device that provides an unfair advantage. This is including but not limited to Macro Programs, Turbo Modes or Function, Programmable controllers, or Sequence Mapping.
    2. Tournament Operators Responsibilities.
      1. It is the responsibility of the Tournament Operators to act civil in all disputes.
      2. It is the responsibility of the Tournament Operators to report any rule violations on behalf of a player.
      3. It is the responsibility of the Tournament Operators to be impartial to all judgement.

    Spirit of the Rules

    1. Finality of Decisions.
      1. All decisions regarding the interpretation of rules listed are solely decided by Tournament Operators.
      2. All rules not outlined in the rule book are up to the interpretation of Tournament Operators, who have the discretion to punish based on the severity.
    2. Rule Changes.
      1. These rules may be changed at any time to ensure fair play and integrity of the league.


    Schedule




    Leaderboard - Top 5


    Rank Name Score
    1.

    Moose#9103

    0




    Unified Collegiate Esports Association


    Contact Us

    If you have a question or would like to setup a meeting use the following form to contact us.

    UCEA STRUCTURE


    The mission of Unified Collegiate Esports Association is to provide the best opportunities for students to legitimize esports across all universities and colleges in North America. We are committed to creating equal opportunities for all dedicated gamers and higher-level institutions.

    UCEA operates on multiple and dynamic levels to provide accessibility and a proven framework to achieve varsity collegiate stature. By offering partnerships with current and emerging brands, these agents of change will work in tandem to articulate our vision, empower our mission and ultimately transform the modern landscape into a best-in-class model.

    Read More